Tetris
Retro Game Animation Project
This Project Presents A Motion Design Interpretation Of The Classic Tetris Game, Framed Within A Retro Handheld Game Console.
The Animation Focuses On Visual Storytelling, Smooth Transitions, And Rhythm, Creating A Familiar Yet Refreshing Experience For Viewers.
The Main Challenge Was To Capture The Essence And Nostalgic Feel Of Tetris While Presenting It In A Short, Engaging Motion Format.
The Animation Needed To Feel Playful And Authentic Without Overcomplicating The Visual Language Or Losing The Simplicity That Defines The Original Game.
The Process Began With Defining A Clear Visual Concept Centered Around A Retro Handheld Console As The Main Stage For The Animation.
I Focused On Motion Principles Such As Timing, Easing, And Flow To Create A Smooth And Satisfying Animation Sequence.
Special Attention Was Given To Maintaining Pixel Precision, Consistent Movement, And A Balanced Rhythm That Reflects The Original Gameplay Experience.